The main victims of this blindness are children. Unless we teach them to recognize and resist these dangers, many will welcome the darkness. So let's examine the nature and tactics of this very real spiritual war. Bakugan -- a popular game and online anime (Japanese animation) -- is a useful example.
"One day," so the Bakugan story goes, "cards began to fall from the sky and were picked up by kids all over the world. The cards featured different characters, different environments, and different powers. ...these cards actually corresponded to an alternate world called Vestroia."
"...we invented a wicked new game we called Bakugan," explained the leader of Vestoria's young Battle Brawlers. "That's when the power of the cards was revealed. Each one held its own battling beast.... The battles were intense, and if you chose the wrong card, you lost it and the beast inside."
"...the beast inside!" Those words brought to mind some troubling email letters I've received from embattled teens and young adults. Like the Canadian women, they actually felt as if they had uncontrollable beasts inside. Their descriptions of inner battles -- the nightmarish consequences of obsession with occult role-playing games -- were heartbreaking. They couldn't stop playing -- or block out the frightening images planted in their minds! Nor could they find faithful Christians in their communities who would guide them toward freedom!
First of all, the beast inside the card, not inner demons, or outer demons or whatever. Reading comprehension, try it. Secondly, I like a good rpg as much as the next person, but "obsession", "nightmarish consequences" and "uncontrollable beasts inside"? Srsly?
The weapons used by Bakugan warriors are totally contrary to God's ways. Based on the ancient Chinese force called Ch'i, they flow from the same source as every other occult weapon. Ch'i (or Ki, Prana, etc.) is merely the Eastern label for the spiritual forces once commanded by Canaanite sorcerers, Babylonian magicians, mediaeval alchemists, and secret societies throughout history.
Total misunderstanding of Ch'i, and "Bakugan warriors"? It's a card game. I assume you've heard of them? Also, since the world is not ruled by Canaanite sorcerers, Babylonian magicians or alchemist, I think we can safely say that magic isn't nearly as useful as a sword or a tank.
Their magic is linked to the forcefulness of the human will. It involves mental concentration and firm commands that enable occultists to "cast spells" and "do magic" without hesitation or moral consideration.
Magic is easy, according to Wiccan author Starhawk, founder of the Covenant of the Goddess. All it takes is "four basic abilities: relaxation, concentration, visualization, and projection." The last step means projecting energy by moving one's mental images with the human will and imagination.
That's what Bakugan's anime fans learn to do: concentrate, visualize, and then project the power through their beast-filled balls or playing cards. Starhawk described it well in her book on witchcraft: "To cast a spell is to project energy though a symbol."
If spellcasting is so easy, and you can learn it through a card game, why aren't we all flying and rolling around in big piles of cash? I think the real problem here is somebody can't separate fantasy from reality, and it's not the children I'm talking about.